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I have DirectX 11 installed, that's why I am asking. These run realtime on GPU inside media players like MPC and Potplayer. STO only sees DirectX 9 /9E but my graphics card is a GTX980M capable of DirectX 12 (verified with DxDiag). permalinkembedsaveparentreportgive goldreply[–]burstdragon323Neara, Blood Empress of Orion Cygnus[S] 0 points1 point2 points 1 month ago(0 children)Well, when your budget allows for zero personal spending, you work with what you have. http://swapshaker.com/what-is/isp-question-which-works-with-bad-stuff.html

Windows 7 includes all of the DirectX runtime components found in Windows Vista, and adds Direct3D 11, DXGI 1.1, 10Level9 feature levels, the WARP10 software device, Direct2D, DirectWrite, and an update When using the software geometry pipeline, Direct3D first transforms all of the vertices in the range you submitted, rather than transforming them "on demand" as they are indexed. General DirectX Development Issues Direct3D Questions General Direct3D Questions Geometry (Vertex) Processing Performance Tuning D3DX Utility Library DirectSound Questions DirectX Extensions for Alias Maya XInput Questions General DirectX Development Issues Should A reference rasterizer is supplied for driver validation but the implementation is designed for accuracy and not performance.

What Is Maya's Default Shader/material When Creating Primitives Is Which Of The Following Materials?

You could just QuerySupport for the non-deferred versions of the properties and use deferred settings anyway. NOTE: To login to the forums, use the same email address and password that you use on FrontierStore.net. Each GetCurrentPosition() call on each buffer causes a system call, and system calls should be minimized as they are a large component of DSound's CPU footprint. or at least use SetAllParameters rather than individual Set3DParamX calls on buffers.

  1. How do they impact my DirectX application?
  2. I've downloaded and used this example app.
  3. Windows 7 Starter Edition is available world-wide to OEMs, and it is expected to be deployed primarly with netbooks, ultra-low-power notebook computers.

How do I get a one-to-one mapping? Can I use a custom vertex shader if my hardware does not support it? A good rule of thumb is to aim to average 1000 vertices per primitive call. What Is Directx Improved NTFS file system - which is more resistant to failure, and has better performance with security features.

Not anymore for two reasons: performance and feature set. Every 32-bit application should have 64-bit compatibility as a minimum shipping requirement, and meeting that requirement is a baseline requirement for Windows Vista compatibility. Most sound cards respond immediately to parameter changes and in a single frame much can change, especially if you change the position or orientation of the listener. https://www.reddit.com/r/sto/comments/5hium5/directx_question/ DirectPlay Voice was also removed, as well as DirectPlay's NAT Helper and DirectInput's action-mapper UI.

Certain older cards only have 3 texture stages available when you use a specific alpha modulate operation. Directx 11 Download Windows 7 64 Bit What Happened to DirectShow? I notice this problem with other applications too. how do i set the texture using ID3D11DeviceContext::UpdateSubresource or another method?

Directx Versions

Further information about this and other topics can also be found at Peter Pike Sloan's Web page. If the ray from the camera to the point does not intersect the shadow volume, then no shadow polygons will have been drawn there and the stencil buffer is still zero. What Is Maya's Default Shader/material When Creating Primitives Is Which Of The Following Materials? For indexed primitives, ensure the indices point to the correct portion of the vertex buffer (it may be easiest to use the BaseVertexIndex parameter of the SetIndices call to achieve this). Directx 11 Sdk I am trying to use the same texture coordinates behaviour but without being affected by the ...

enum class GENERAL_STATE : int { menu = 1, gamestart = 2, }; and the header class that has the ... How can I render to a texture and make use of Anti Aliasing? You don't! In addition to Direct3D 9, Windows Vista supports two new interfaces when the correct video hardware and drivers are present: Direct3D9Ex and Direct3D10. Directx Sdk Windows 10

What this means is "you can give me a new pointer because I am done with the old one and don't really care about the old contents any more." I = If the command line bit has anything in it, delete it). What happens if I use Reno on a Ragnaros hero affected by Alexstrasza? Perspective division and clipping is performed automatically post-shader.

PRT is a new feature of D3DX added in the Summer 2003 SDK Update. Directx 9 Windows 10 This results in redundant calculations, an unnecessary play call, and an unnecessary stop call. How do I prevent transparent pixels being written to the z-buffer?

I am suffering from performance degradation when using GetCurrentPosition().

To maximize performance it is desirable to reduce the duplication in vertices transformed and sent across the bus to the rendering device. Theme designed by Audentio Design. Seems to have no effect. Directx Download What to do with a student coming to class in revealing clothing, to the degree that it disrupts the teaching environment?

The performance layer of DirectMusic remains deprecated, and it is only available to 32-bit applications on Windows 7 for application compatibility. For details on the new driver model, on the impacts on Direct3D 9, and on the two new graphics interfaces, Direct3D 9Ex and Direct3D 10, please review Graphics APIs in Windows. Utilize a separate, lower frame-rate for audio. This publication mentions a technique they are using to inspect how GTA 5's draw calls work: Screen shots are captured by “hooking” into Direct3D 11’s present callback.

BTW my machine waits zero ms when I use Flip true, it's a LCD screen.An other question. The DirectX 8.1 SDK added two functions to the D3DX library specifically for this purpose: D3DXSaveSurfaceToFile() and D3DXSaveTextureToFile(). The result is portions of the frame buffer lying in shadow have non-zero stencil value. What is managed code?

Was this page useful? Find Reply Sponsored links jesalvein Registered IT crowd Posts: 18.931 Threads: 13 Joined: Dec 2008 Reputation: 387 Location: 127.0.0.1 #2 05-21-2014, 05:21 PM you can't choose, AFAIK CPU : I7 2600K No. Is there an RGB equivalent for smells?

Skip to Main Content Search Help Tips Dictionary History Forums Contact You are here: Help > Software Microsoft DirectX Reference Question DirectX DirectX definition and related terms. Performance Tuning How can I improve the performance of my Direct3D application? Unfortunately the time between two Vwaits still remains 16.6ms (that's default, 60Hz), tested in fullscreen 3D Mode, even used to reboot the machine. Calling it more often than every 5ms will cause some perf degradation.

You control this behavior by using the renderstates ALPHATESTENABLE, ALPHAREF and ALPHAFUNC. There are exceptions, however, such as the use of Direct3D 9 and Direct3D 10 together in the same application, which is allowed. All Rights Reserved.All times are GMT +1. Popular APIs within the DirectX collection include Direct3D, XInput, and XAudio.

c++ directx directx-11 asked Jan 14 at 14:19 Emanuele 11 0 votes 0answers 21 views DirectXTK: integrate a hlsl file into Model and Effect system Having programmed for OpenGL ES and The key to this and other volumetric stencil buffer effects, is the interaction between the stencil buffer and the z-buffer. Windows XP has improved support for advanced AGP and PCI Express based video cards. Windows (or catalyst) completely refused to let me set anything but 60 Hz.